마을주민

半仙

Any other player who uses their ability to select you during the night will instead select another evil player as a replacement.

变脸师

Each day, if you are “crazy” enough to prove yourself to be a good character (unlike before), you will gain that character's ability that night until the next dusk.

宠妃

Limited to once per game, the Storyteller will break the rules on things about you. Subsequently, you will secretly learn what the Storyteller did for this.*

打更人

Each night*, you will guess the distance from you of the first player to die tonight. If you guess correctly, read All players except you will not die tonight, but you may.

道士

Each night*, you choose a player: if he is evil, you die and no other player will die that night.

店小二

On your first night, you will learn of two good players. One of them will be drunk, even if you die.

方士

Limited to once per game, during the night*, you may choose to view portions of the grimoire. The more players that die, the more content you can see, up to half of the grimoire.

风水师

Limited to once per game, at nighttime*, you can choose two players other than you: based on their camps (same/opposite) learn if there are demons among the players on the side of the distance (closer/farther) between them.*

歌伶

Limited to once per game, during daylight hours, you may propose that all players watch your performance and choose your audience from those who agree to participate. If the demon becomes an audience member, you die that night.

和尚

Each night, when an Evil player's ability first selects or affects a surviving player in your neighborhood, change to this time the ability does not take effect and you will learn this information.

锦衣卫

Each night*, you choose a player: if he dies before the next dusk, you die in his place.

郎中

Each night, you choose a player: you learn a word related to his ability.

烂柯人

You don't know your camp (chances are you'll belong to the evil camp). On your first night, you learn about three players, of which one and only two are in the same camp as you.

掮客

Each night, you choose two surviving players: if they are of the same camp, when any player uses their ability to choose one of them as a target tonight, choose the other player instead.

钦天监

On your first night, you learn which side of you the nearest evil player is located (left/right/the same). If any of the players adjacent to you are in the Evil camp, you will learn the error message.*

提刑官

After you nominate a player for the first time, you learn his role that night. An outsider is treated as a minion or demonic character by your ability.*

悟道者

You think you're an outsider, but you're really not. If an evil player's ability selects or affects you, you become an absent townie character before that effect takes effect.*

舞狮人

Each night, you learn of a Presence character. Limited to once per game, the information you learn changes to one of the Evil's disguises.

行脚商

Limited to once per game, during the night, you may choose a player: you learn all hint markers placed next to that player's character marker.

熊孩子

Each night, you choose two Good characters: their abilities generate misinformation until the next dusk.

戏子

All the Players know each other. Regardless of the number of Players present or whether they survive or not, the results of wins and losses are reversed. [All Good Players are Players]

引路人

Each night, you choose two players: you will learn if any of the Evil Players' abilities chose or influenced a player among them that night.

阴阳师

On your first night, you will learn of two good characters and two evil characters. One and only two of these characters are present.

秉笔

If you die during the day, you learn of a kind player that night. If you die during the night, you learn of an evil player that night.

刀客

On your first night, you learn about a Minion character who was present. Limited to once per game, you may publicly choose a player during the day: if he is a character you learned about, he dies.

狸猫

Each night*, you choose a player other than you and the traveler: if the demon kills him this night, you swap roles with him and you get drunk.

染坊坊主

If you die during the night, the demon's ability becomes “Each night*, one player may die.”

史官

Each night*, if a player dies by execution during the day, you learn the number of surviving townspeople.

巡察

Each night*, you choose two good characters other than you: if they both survive, they do not die that night.

偃师

If you die during the night, you swap roles with a surviving minion player.

驿使

Each day, you may publicly declare a role. During that night, you learn whether or not that role was present. If you thus learn no, you lose this ability.

俑匠

If there is no evil player among the dead players, you will only die by execution.

Limited to once per game, during the night*, you may choose a townie character: if he is present, he gets drunk and dies.

知府

Each night*, you learn if a non-Townie and non-Traveler player has died today.

이방인

酒保

Get drunk with one of the kind players in your neighborhood, even if you are dead.

逆臣

On your first night, you choose a player other than you: if he dies first by execution, you transform to Evil; if you die first by execution, he transforms to Evil.

入殓师

If you nominate and execute a demon, you become evil. When the remaining surviving players are less than or equal to four (except for the Traveler), you lose your ability.

煞星

If you die, one of the surviving players adjacent to you that night may die.

使节

Once per night only, all players will instead select you when they use their ability to choose an evil player, even if you are dead.

书生

The demon knows you are present. Limited to once per game, the demon may visit the storyteller and guess who the scribe is. If the demon guesses correctly, even if you are dead, that demon may choose a player that night: he dies.

书童

On your first night, you are to choose one player other than you: except on your first night, when he is chosen or affected by an evil player's ability, you will die that night.

하수인

魑魅

Townspeople may be treated as outsiders, and outsiders may be treated as townspeople. Demons may be treated as minions. You may be treated as a demon.*

赶尸人

The two townspeople players adjacent to you are treated as still alive on their first death. [-1 Outsider].*

蛊雕

Compel the Eagle: each night, you choose left or right: move your flying marker from its current position to the next surviving good player in that direction. He is poisoned and may be treated as an evil camp and minion character, and you will know his original role.

狐媚娘

On your first night, you choose a player: he will know that Foxglove is present. If you die in an execution, he shifts to the Evil camp that night.

禁卫军

Players who are “crazy” about death may be executed immediately.

酿酒师

Each night, you choose a Good character and give the appropriate form of information: that character, when acquiring information through his or her own abilities, instead learns the information you gave until the next twilight. [-1 Outsider].*

判官

On your first night, you learn a keyword. The first time an Evil player utters this keyword during the day (except on the last day) causes the current day phase to end immediately.

养蛊人

Players who nominate you while you survive will die that night, even if you are dead.

画皮

On your first night, you choose a surviving player: he dies but is treated as surviving. When he next dies, he respawns and you subsequently regain your abilities.

禁卫军Ⅱ

On your first night, you choose to survive or die. Players who are “crazy” enough to do so may be executed immediately.

孟婆

Each night*, you choose a player: if he survives, then he chooses to incapacitate himself, or die and retain his abilities until the next twilight.

악마

典狱长

Each night, you will choose one to three players. If one of them is executed during the day tomorrow, the remaining players will die that night. Otherwise, one of them will die that night.

混沌

Each night*, you choose a player: he dies. Evil and Minions do not know each other. When a minion dies for the first time, they will know each other that night. [+1 minion].

奸佞

Each night*, you choose one player: he dies. If you didn't vote during the day today, you may act twice tonight.*

穷奇

Each night*, you choose one player: he dies. All outsiders may be treated as evil camps, minion characters or demon characters.*

食梦貘

Each night*, you choose one player: he dies. Players who use their own abilities to select you will instead select themselves. [-1 Outsider].*

饕餮

Each night*, you choose any number of non-traveler players or one traveler player: if none of them have the same character type, they die. [+1 Outsider].*

梼杌

Each night*, you shall choose one player: he dies. Limited to once per night, if you kill an Outsider in this way, you may act again that night. [+1 Outsider].*

暴君

Each night*, you may choose up to two players: they die. The number of players you choose cannot be the same as the number of players who died on the previous night (counts as two if more than two).

姑获鸟

Each night*, you choose a player: he dies. You may have the ability of the last minion who died in an execution.

阎罗

On your first night, you are able to view the grimoire and choose a player: he dies on the third night, even if for any reason he would not die. Each night, you choose a player: the player you chose on the previous night dies.

여행자

河伯

If you nominate a player with the same camp as you, he may die that night.

叫花子

Once per daytime limit, you may publicly choose one other player to choose a non-demonic character: you may gain that character's abilities until next dawn.

刁民

One of the players who has rudely interrupted you during the day will be drunk that night, even if you are dead.

전설적인

麒麟

On the last day of the game, something good happens to the luckiest player.

赦令承旨

Remove the restriction on all character abilities when making choices.

*매일밤(첫째날 제외)

플레이어들의 수에 따른 각 팀의 수
플레이어들 5 6 7 8 9 10 11 12 13 14 15+
마을주민 3 3 5 5 5 7 7 7 9 9 9
이방인 0 1 0 1 2 0 1 2 0 1 2
하수인 1 1 1 1 1 2 2 2 3 3 3
악마 1 1 1 1 1 1 1 1 1 1 1

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