Bybor

Shugenja

You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

Blademaster

You start knowing an in-play Minion character. Once per game, publicly choose a player during the day: if they are the Minion character you learned about, they die.

Yinyangshi

You start knowing two good characters and two evil characters. Only two of these characters are in play.

Sailor

Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

Herbalist

Each night, choose a player: you learn a word related to their character's ability.

Limao

Each night*, choose a player (not Travellers). If the Demon kills them tonight, you swap roles with them and become drunk.

Flamewatcher

Each night*, guess the number of steps from you to the first player to die tonight. If you guess correctly, no one but you can die tonight & you may die tonight.

Zhen

Each night*, choose a Townsfolk character: if it is in play, it becomes drunk then dies.

Patroller

Each night*, choose two good characters (not the Patroller): if both are in play and alive, they cannot die tonight.

Brocadier

Each night*, choose a player: if they die before dusk, you die in their place.

Diva

Once per game, any number of players may publicly volunteer to join your show. Choose any number of players among the volunteers. If the demon joins your show, you die that night.

Tea Lady

If both your alive neighbours are good, they can't die.

Actor

All Actors start knowing each other. Whoever wins, loses & whoever loses, wins, as long as the Actor is in play. [All Good Players are Actors]

Utbölingar

Drunk

You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Recluse

You might register as evil & as a Minion or Demon, even if dead.

Moonchild

When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Zealot

If there are 5 or more players alive, you must vote for every nomination.

Kumpaner

Magistrate

You start knowing a secret word. The first time an evil player says this word during the day, executed players might not die today.

Vixen

On your first night, choose a player: they learn a Vixen is in play. If you die by execution, the player you chose becomes evil that night.

Skin Painter

On your first night, choose an alive player: they die but register as alive. The next time something tries to kill them, they are revived instead and you may choose a new player tonight.

Plaguebearer

Players who nominate you die that night, even if you are dead.

Demoner

Warden

Each night, choose one to three players. If one of them is executed tomorrow, the others die that night. Otherwise, only one dies that night.

Tao Tie

Each night*, choose any number of non-traveler players or one traveler player: if none of them have the same character type, they die. [+1 Outsider].

Po

Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

Yama

Each night*, choose a player: they die. All players learn your choice. Minions you choose learn an out-of-play Minion character - they may choose to survive and become that character.

* Varje natt utom den första natten.

Antalet roller av varje typ för antalet spelare.
Spelare 5 6 7 8 9 10 11 12 13 14 15+
Bybor 3 3 5 5 5 7 7 7 9 9 9
Utbölingar 0 1 0 1 2 0 1 2 0 1 2
Kumpaner 1 1 1 1 1 2 2 2 3 3 3
Demoner 1 1 1 1 1 1 1 1 1 1 1

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