Bybor
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Blademaster
You start knowing an in-play Minion character. Once per game, publicly choose a player during the day: if they are the Minion character you learned about, they die.
Yinyangshi
You start knowing two good characters and two evil characters. Only two of these characters are in play.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Herbalist
Each night, choose a player: you learn a word related to their character's ability.
Limao
Each night*, choose a player (not Travellers). If the Demon kills them tonight, you swap roles with them and become drunk.
Flamewatcher
Each night*, guess the number of steps from you to the first player to die tonight. If you guess correctly, no one but you can die tonight & you may die tonight.
Zhen
Each night*, choose a Townsfolk character: if it is in play, it becomes drunk then dies.
Patroller
Each night*, choose two good characters (not the Patroller): if both are in play and alive, they cannot die tonight.
Brocadier
Each night*, choose a player: if they die before dusk, you die in their place.
Diva
Once per game, any number of players may publicly volunteer to join your show. Choose any number of players among the volunteers. If the demon joins your show, you die that night.
Tea Lady
If both your alive neighbours are good, they can't die.
Actor
All Actors start knowing each other. Whoever wins, loses & whoever loses, wins, as long as the Actor is in play. [All Good Players are Actors]
Utbölingar
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Kumpaner
Magistrate
You start knowing a secret word. The first time an evil player says this word during the day, executed players might not die today.
Vixen
On your first night, choose a player: they learn a Vixen is in play. If you die by execution, the player you chose becomes evil that night.
Skin Painter
On your first night, choose an alive player: they die but register as alive. The next time something tries to kill them, they are revived instead and you may choose a new player tonight.
Plaguebearer
Players who nominate you die that night, even if you are dead.
Demoner
Warden
Each night, choose one to three players. If one of them is executed tomorrow, the others die that night. Otherwise, only one dies that night.
Tao Tie
Each night*, choose any number of non-traveler players or one traveler player: if none of them have the same character type, they die. [+1 Outsider].
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Yama
Each night*, choose a player: they die. All players learn your choice. Minions you choose learn an out-of-play Minion character - they may choose to survive and become that character.
* Varje natt utom den första natten.
| Spelare | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15+ |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bybor | 3 | 3 | 5 | 5 | 5 | 7 | 7 | 7 | 9 | 9 | 9 |
| Utbölingar | 0 | 1 | 0 | 1 | 2 | 0 | 1 | 2 | 0 | 1 | 2 |
| Kumpaner | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
| Demoner | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |